Toward an immersion platform for the World Wide Web using 3D displays and tracking devices

Olivier Nocent, Sylvia Chalençon-Piotin, Aassif Benassarou, Maxime Jaisson et Laurent Lucas

A few years ago, the introduction of the WebGL API has allowed displaying 3D content in web browsers very efficiently by using the power of 3D accelerators. Nowadays, 3D web applications, from games to medical imaging, tend to compete with their desktop counterparts. Among the main factors that can improve the feeling of presence in terms of impressiveness, immersion and natural interaction play a prominent role in enhancing the quality of the user experience. Both immersion and natural interaction rely on dedicated hardware like 3D displays and tracking devices. Unfortunately, browser makers do not supply JavaScript mechanisms for accessing hardware for security reasons. In this paper, we propose a plugin-free solution using the new features of HTML5 (WebGL and WebSockets) in order to handle autostereoscopic displays and widespread tracking devices like IR depth sensors for providing immersion and natural interaction within the web browser.

Mots clés

Web graphics, 3D perception, autostereoscopic displays, natural interaction